MacKuba

🍎 Kuba Suder's blog on Mac & iOS development

Tips for creating mobile sites

Categories: Frontend, iPhone Comments: 1 comment

I’ve recently updated my new blog’s layout to support mobile phones, iPhone in particular (since that’s what I’m using ;). Here’s how it looks now:

screenshot screenshot

I decided to use the same HTML for both versions, and use CSS media queries to define how the mobile version differs from the main one – I thought this was the cleanest and simplest solution in this case. For more complex sites, it probably makes more sense to have the two versions completely separated.

Surprisingly, it was quite easy to do once I figured out what exactly I needed to do. Turns out, the hardest part is apparently knowing what to put in your header and what media queries to use. Here are some tips and suggestions if you want to make a mobile version of your site too:

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Psionides Blog: Sinatra Edition

Categories: Frontend, JavaScript, Ruby/Rails Comments: 0 comments

I started this blog almost 3 years ago. It was a bit of an experiment, as I wasn’t sure if that actually made sense, if I would want to keep writing it a few months later – so I put it on Jogger (Polish Jabber-based blog service) and I used the classic Kubrick design.

Since I’m rather happy with how this experiment ended up, it was time for a change. The new version is hosted on Linode (definitely the best hosting I have used), and uses a custom-made engine based on Sinatra. Hopefully with this new design I’ll have a bit more motivation to write, because I just couldn’t look at the old one anymore…

If I find some more time, later this year I’m planning to learn some NodeJS and rewrite the engine using it (e.g. with Express).


There’s a few things that I’ve learned while working on the redesign:

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On Open Source licensing

Categories: Programming Comments: 7 comments

There are many posts and articles that compare available open source licenses. A lot of them aren’t objective and are biased towards some kinds of licenses based on author’s own preferences.

Well, I have to disappoint you, this one isn’t going to be any different :)

After the VLC incident last week I got kind of fed up with GPL. I had licensed a few of my projects under GPL before, but I decided I don’t want to use a license that’s so restrictive that it makes it impossible to put an app on AppStore, even if it’s shared for free and the source code is available. So I did some research to find what other licenses made sense for me. As usual, I spent way more time on this that I should have, and the notes below are the result. (Note that I haven’t actually read the whole text of most of these – I’m not that crazy.)

Update (6.07.2017): I’ve added a section below about the “Very Simple Public License” (VSPL) that I started using in my projects as a simpler replacement for MIT.

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Cocoa JSON parsing libraries, part 2

Categories: Cocoa, iPhone Comments: 7 comments

A few months ago I wrote a post about JSON parsing libraries for Cocoa. I compared 4 libraries – BSJSONAdditions, JSON Framework, TouchJSON, and YAJL, I ran a benchmark on all of them, and the conclusion was that YAJL was the fastest and BSJSONAdditions was way slower than the rest.

Last week John Engelhart commented on that post, mentioning his own JSON library JSONKit, claiming that it’s really fast. Of course I had to check if that was true :)

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The longest names in Cocoa

Categories: Cocoa, iPhone Comments: 7 comments

Ever since I started coding in Cocoa, I’ve been wondering what might be the longest name used for any function or constant in the entire API. Cocoa names can get quite long in general, so the longest one should be really ridiculously long… Of course I couldn’t leave it like this and I had to find out what it was :)

I ran a search for *.h files on the whole disk, and I determined that the interesting stuff was either in /Developer or in /System/Library/Frameworks, so I limited the search to these directories only. I passed the list of all header files through a Ruby script that looked for the really long ones and sorted them by length, and then I analyzed the results to find the winners (I decided to divide them into a few categories).

So here’s what I’ve found:

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Cocoa JSON parsing libraries

Categories: Cocoa, iPhone Comments: 4 comments

Update: A new post from December 2010 with updated stats is available here.


For a few weeks I’ve been working on a new iPhone application.

Like most of other Cocoa apps I’ve written so far, this app also includes a JSON parser to load some kind of data from a server. The first thing the application does when it starts is connect to the JSON API, download a data file (about 100 KB) and parse it. This used to take about 10-15 seconds on the device, and I thought it was reasonable until I noticed that the HTTP response actually arrives after a second or so. So what was it doing for the rest of the time? I had to find out.

So I did some debugging, and it turned out that the 10 seconds are spent just on parsing the downloaded JSON file. That’s pretty bad… Like in all previous apps, I used an open source library BSJSONAdditions, which I knew wasn’t the fastest one available, but I never had any major problems with it before. On the other hand, I never tested it on a 100 KB file…

I knew there were a few other JSON parser libraries in ObjC, so I decided to make a small benchmark and see how well they all compared to the one I used. The other libraries I tried were: JSON Framework, TouchJSON and YAJL.

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RipTip - pretty tooltips for RightJS

Categories: Frontend, JavaScript Comments: 11 comments

I’m working on a new version of this blog, in which I want to use RightJS. This week I wanted to add some kind of pretty JavaScript tooltips there; there is a Tooltip class in RightJS, but I don’t like the way these tooltips look. However, I know a jQuery library called “TipTip” which adds very attractive black tooltips. So I took the TipTip code and rewrote it using RightJS (and renamed to RipTip, for obvious reasons) – code is available on GitHub, as usual.

This is how the tooltips look:

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